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Bycer, Josh (October 15, 2019). “The Problem of the Indie Game Pedestal”. Feeld, Julian (October 9, 2015). “INTERVIEW: TOBY FOX OF UNDERTALE”. Cameron, Phill (January 27, 2015). “Road to the IGF: Alex Beachum’s Outer Wilds”. Edge Staff (January 20, 2014). “The Making Of: Papers, Please”. Thompson, Michael (January 18, 2010). “Searching for gold: how to fund your indie video game”. Futter, Michael (March 18, 2019). “The Changing Face of Video Game Crowdfunding”. Case, Loyd (March 22, 2002). “Valve Changes Online Gaming Rules”. Casamassina, Matt (October 22, 2009). “And Yet It Moves To WiiWare”. Gordon, Lewis (October 9, 2019). “Indie Game Makers Open Up About The Money They Actually Make”. Ellison, Cara (October 1, 2014). “Dōjin nation: does ‘indie’ gaming really exist in Japan?”. Sarkar, Samit (14 February 2014). “Vlambeer: Just making games is the key to becoming successful”. Marsh, David (February 26, 2008). “Nine Paths To Indie Game Greatness”. Doull, Andrew (February 6, 2008). “Opinion: Amateur vs Indie Games – The War?”.
Graft, Kris (February 8, 2016). “Road to the IGF: Red Hook Studios’ Darkest Dungeon”. Nutt, Christian (February 13, 2015). “The undying allure of the Metroidvania”. Diaz, Ana (May 13, 2020). “How Public Arts Funding Helps Developers Make Unique, More Diverse Games”. Brinbaum, Ian (May 30, 2014). “End of days: GameSpy’s forgotten games and the gamers keeping them alive”. PCGamer (24 November 2014). “The story of the Touhou sensation”. Smith, Ernie (November 1, 2016). “The Story of Shareware, the Original In-App Purchase”. Graft, Kris (December 13, 2016). “The 5 trends that defined the game industry in 2016”. Gamasutra. Pearson, Dan (April 13, 2016). “Every year has been better than the last. Thriving is the best way to put it”. As this 2016 Wired UK article details, many joined Project Discovery’s previous endeavor: helping to sift through information for the Human Protein Atlas. Modulo some details, this represents the state of the art in how we currently approach reinforcement learning problems. 2016: Designing experiences for music learning and expression. It’s true that designing a study to determine the psychological effect of any one variable is difficult. An explanation of bank liquidity developed by Herbert Prochnow, in which the net cash flow of bank borrowers, rather than subsequent new borrowings, is seen as the true source of loan repayments.
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